---
title: "3,500 lines of 3D game logic from a single Grok 3 session · Daniel Farina"
description: "Agent harnesses, evals, and the layer around the model."
canonical: https://danielfarina.com/posts/3-500-lines-of-3d-game-logic-from-a-single-grok-3-session/
last-updated: "2026-08-30"
---

# 3,500 lines of 3D game logic from a single Grok 3 session · Daniel Farina

Source: https://danielfarina.com/posts/3-500-lines-of-3d-game-logic-from-a-single-grok-3-session/

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# 3,500 lines of 3D game logic from a single Grok 3 session

Long-horizon tool use on XForce — where Grok 3 held and where it didn't.

           Mar 1, 2025   7.8M views on X  [Original post ↗](https://x.com/Daniel_Farinax/status/1896253090443255870)            [View on X ↗](https://x.com/Daniel_Farinax/status/1896253090443255870)

The latest AI generated 3D game I made with @Grok 3 is mind-blowing! No other model can handle over 3,500 lines of complex game logic like Grok 3 from @xAI. Try the Xforce game—link below 👇

It all started with a basic 3D world from my previous Grok AI generated game that @elonmusk posted about.

It then evolved into navigating a tube game or a path, which worked well.

After that, I asked Grok 3 to make a pod travel on a line in space with first-person view and other cameras to debug it.

Then I started experimenting with other features and challenging Grok 3 AI model and push its limits

For some of the voices, I started a conversation with Grok Voice "Era" and said I wanted voices for my 3D space game. I recorded the sound from the Grok app to my computer's microphone which gave it a cool radio sound.

Open-sourcing XForce on GitHub soon! Play it now on [http://xforce.live](http://xforce.live)
