I told Grok “make an island game” and basically kept saying “make it cooler.”

No design doc. No asset pipeline plan. Just Unity vibes.

What shipped: • playable macOS Island Explorer • real CC0 Poly Haven trees/rocks/cliffs (not primitives) • Crest FFT ocean + shoreline foam • irregular hills, grounded props, FPS walk • half-size perf pass when it got heavy

Built in Unity with Grok 4.5 and Grok Build.. again! Demo-ready in one session.

Latest game I made with it: https://x.com/Daniel_Farinax/status/2080736332205436952